import * as THREE from 'three';
import { StereoImagePanorama } from '../../panorama/StereoImagePanorama';
import { StereoVideoPanorama } from '../../panorama/StereoVideoPanorama';
/**
* @classdesc Google Cardboard Effect Composer
* @constructor
* @external CardboardEffect
* @param {THREE.WebGLRenderer} renderer
*/
function CardboardEffect ( renderer ) {
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
const _scene = new THREE.Scene();
const _stereo = new THREE.StereoCamera();
_stereo.aspect = 0.5;
const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
const _renderTarget = new THREE.WebGLRenderTarget( 512, 512, _params );
_renderTarget.scissorTest = true;
_renderTarget.texture.generateMipmaps = false;
/*
* Distortion Mesh ported from:
* https://github.com/borismus/webvr-boilerplate/blob/master/src/distortion/barrel-distortion-fragment.js
*/
const distortion = new THREE.Vector2( 0.441, 0.156 );
const geometry = new THREE.PlaneBufferGeometry( 1, 1, 10, 20 ).deleteAttribute( 'normal' ).toNonIndexed();
const positions = geometry.attributes.position.array;
const uvs = geometry.attributes.uv.array;
// duplicate
geometry.attributes.position.count *= 2;
geometry.attributes.uv.count *= 2;
const positions2 = new Float32Array( positions.length * 2 );
positions2.set( positions );
positions2.set( positions, positions.length );
const uvs2 = new Float32Array( uvs.length * 2 );
uvs2.set( uvs );
uvs2.set( uvs, uvs.length );
const vector = new THREE.Vector2();
const length = positions.length / 3;
for ( let i = 0, l = positions2.length / 3; i < l; i ++ ) {
vector.x = positions2[ i * 3 + 0 ];
vector.y = positions2[ i * 3 + 1 ];
const dot = vector.dot( vector );
const scalar = 1.5 + ( distortion.x + distortion.y * dot ) * dot;
const offset = i < length ? 0 : 1;
positions2[ i * 3 + 0 ] = ( vector.x / scalar ) * 1.5 - 0.5 + offset;
positions2[ i * 3 + 1 ] = ( vector.y / scalar ) * 3.0;
uvs2[ i * 2 ] = ( uvs2[ i * 2 ] + offset ) * 0.5;
}
geometry.attributes.position.array = positions2;
geometry.attributes.uv.array = uvs2;
//
const material = new THREE.MeshBasicMaterial( { map: _renderTarget.texture } );
const mesh = new THREE.Mesh( geometry, material );
_scene.add( mesh );
//
this.setEyeSeparation = function ( eyeSep ) {
_stereo.eyeSep = eyeSep;
};
this.setSize = function ( width, height ) {
renderer.setSize( width, height );
const pixelRatio = renderer.getPixelRatio();
_renderTarget.setSize( width * pixelRatio, height * pixelRatio );
};
this.render = function ( scene, camera, panorama ) {
const stereoEnabled = panorama instanceof StereoImagePanorama || panorama instanceof StereoVideoPanorama;
scene.updateMatrixWorld();
if ( stereoEnabled ) this.setEyeSeparation( panorama.stereo.eyeSep );
if ( camera.parent === null ) camera.updateMatrixWorld();
_stereo.update( camera );
const width = _renderTarget.width / 2;
const height = _renderTarget.height;
if ( renderer.autoClear ) renderer.clear();
if ( stereoEnabled ) panorama.updateTextureToLeft();
_renderTarget.scissor.set( 0, 0, width, height );
_renderTarget.viewport.set( 0, 0, width, height );
renderer.setRenderTarget( _renderTarget );
renderer.render( scene, _stereo.cameraL );
renderer.clearDepth();
if ( stereoEnabled ) panorama.updateTextureToRight();
_renderTarget.scissor.set( width, 0, width, height );
_renderTarget.viewport.set( width, 0, width, height );
renderer.setRenderTarget( _renderTarget );
renderer.render( scene, _stereo.cameraR );
renderer.clearDepth();
renderer.setRenderTarget( null );
renderer.render( _scene, _camera );
};
};
export { CardboardEffect };